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Build students’ reading comprehension skills with these fun and easy-to-play games that give kids practice in identifying the main idea, understanding plot, predicting outcomes, recognizing cause and effect, and more. A great way to get students ready for the standardized tests!
Weight - 0.61
Depth - 10.90
Width - 8.30
Height - 0.30
Kids climb to new heights in reading and writing with these engaging, reproducible word building games! Kids read clues on each rung, then change and rearrange letters to create words until they reach the top. All the while, they're boosting decoding and spelling skills, broadening vocabulary, and becoming better, more fluent readers. For use with Grades 2-3.
Stop summer slide! Stay summer smart! For kids who just finished 1st grade, this Common Core–aligned workbook will get you back-to-school ready for 2nd grade, with hundreds of fun activities, exercises, and games. From Brain Quest, America’s #1 educational bestseller with over 45 million books sold. Learn all summer long with this personalized, interactive quest! Begin with a map that guides you through a workbook jam-packed with activities based on reading, writing, addition, subtraction, telling time, earth science, geography, communities, and more, with fun illustrations throughout. Once you complete an activity, get your stickers and track your progress on the map! Loved by kids, teacher-approved, and parent-trusted, this Summer Brain Quest Workbook also includes bonus challenges and stickers, outside activities, a summer reading list, a Brain Quest mini deck, and more.
Weight - 0.6
Depth - 10.70
Width - 8.30
Height - 0.34
Kids climb to new heights in reading and writing with these engaging, reproducible word building games! Kids read clues on each rung, then change and rearrange letters to create words until they reach the top. All the while, they're boosting decoding and spelling skills, broadening vocabulary, and becoming better, more fluent readers. For use with Grades 4-6.
Students climb to new heights in reading and writing with these fun, engaging, reproducible word-building games! Students read clues on each rung, then change and rearrange letters to create words until they reach the top. All the while, they're analyzing sound-symbol relationships, broadening their vocabulary, and building spelling skills to become better readers. For use with Grades 1-2.
Dog Parkour is a way of utilising your surrounding environment for different training purposes. By encouraging your dog to interact with its environment and overcoming many different obstacles on its way and turning these into fun games, you can help your dog to overcome many different anxieties while also strengthening the bond between the two of you. Dog Parkour is for you who would like your dog to have better focus on you, pull less on walks, overcome anxieties by boosting confidence, or for you who would like a new and exciting challenge for you and your dog.Anna Louise has been training dogs for more than 12 years in various dog sports including agility, rally-obedience, ordinary obedience, tricks, dog dancing, and dog parkour. She became Denmark’s youngest certified dog trainer in 2012 and has since then specialised herself in games-based dog training. Through games it is possible to turn any impossibility into a possibility.
Develop students’ critical thinking and reasoning skills to help them become better readers. These fun and easy-to-play games give kids practice in categorizing and analyzing information, making inferences, distinguishing between fact and opinion, drawing conclusions, and more. A great way to get students ready for the standardized tests!
There is a hidden game being played in your business. It is made up of the unspoken rules, unquestioned assumptions, and the invisible agreements that define how your organization operates. When you don’t know the hidden game exists, it runs you and your business. You aren’t playing the game—the game is playing you. In Your Hidden Game, business consultant and CEO of Think Business Growth, Sharon Rich, shows you how to bring these invisible agreements out on the table, shine a light on them, and work out new agreements together. Sharon identifies the ten agreements that are most essential to success in any business and lays out a roadmap for bringing your team into alignment so they can execute at higher and higher levels of performance. Sharon shares real stories from the front lines of her client businesses that demonstrate where organizational behavior goes awry and what leaders can do to get their teams on track toward their desired outcomes. Simply put, by becoming aware of the hidden games being played in your business and intentionally reworking the rules, you’ll find yourself playing a new and more successful game.
NEW YORK TIMES BESTSELLER • Book club pick for Emma Watson’s Our Shared Shelf • “A deeply spiritual book [that] honors what is tough, smart and untamed in women.”—The Washington Post Book World Within every woman there lives a powerful force, filled with good instincts, passionate creativity, and ageless knowing. She is the Wild Woman, who represents the instinctual nature of women. But she is an endangered species. For though the gifts of wildish nature belong to us at birth, society’s attempt to “civilize” us into rigid roles has muffled the deep, life-giving messages of our own souls. In Women Who Run with the Wolves, Dr. Clarissa Pinkola Estés unfolds rich intercultural myths, fairy tales, folk tales, and stories, many from her own traditions, in order to help women reconnect with the fierce, healthy, visionary attributes of this instinctual nature. Through the stories and commentaries in this remarkable book, we retrieve, examine, love, and understand the Wild Woman, and hold her against our deep psyches as one who is both magic and medicine. Dr. Estés has created a new lexicon for describing the female psyche. Fertile and life-giving, it is a psychology of women in the truest sense, a knowing of the soul. Praise for Women Who Run with the Wolves “Women Who Run with the Wolves isn’t just another book. It is a gift of profound insight, wisdom, and love. An oracle from one who knows.”—Alice Walker “I am grateful to Women Who Run with the Wolves and to Dr. Clarissa Pinkola Estés. The work shows the reader how glorious it is to be daring, to ...
Provides short passages for students to practice reading comprehension, word study, phonics, and written response to
Aligned to both fiction and non-fiction
Helps to build students' skills for reading complex
Data-driven assessment tips are provided, and the Teacher Resource CD includes assessment analysis
Great for after school and intervention programs, students gain regular practice through these quick diagnostic-based activities. Both fiction and nonfiction passages are provided as well as data-driven assessment tips and a Digital Resource CD with assessment analysis and electronic versions of the daily practice activities. This resource is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills.
Designed by Wonder Forge, the Dr. Seuss Cat in the Hat I Can Do That! Game provides young players with a variety of ever-changing challenges. Kids flip over three cards, each of which displays one element and all of which must be put together. Players see if they slide under the Trick-a-ma-stick with the toy boat on their head or jump up and down with the cake between their elbows. The Cat in the Hat board game is based on the classic Cat in the Hat Book, with many images and characters that children will be familiar with. It encourages kids to engage in active play and to use their imaginations. It also promotes early reading and literacy skills.
Dr. Seuss The Cat in the Hat I Can Do That! Game:Age Range: 4 years and upIncludes: 1 trick-a-ma-stick, 9 playthings (cake, fish, boat, ball, book, gown, fan, toy man, rake), 33 cards, 1 rules manual
What’s That Smell? is the hilariously fragrant guessing game that will put your sniffer to the test! Guess the scents correctly to outrank your family and friends or you may suffer the stinky consequences! Download the companion app to keep track of time, get bonus points and record the Whiff of Shame. Game includes 48 Mystery Whiff Cards, 4 Stank Cards & scent-barrier bags, 6 cardholders, Whiff Strips, scorepad and instructions. Let the nostril flaring begin!
Learn how thoughts, behaviors and feelings are connected while having a blast. It’s as easy as 1,2,3! In this fun and interactive game, players use memory and skill to hunt for sets of cards 1 through 3. While answering questions in silly situations, participants learn the basics of CBT. With hundreds of possibilities, CBT 123 is a fun, easy to play game you’ll turn to time and again.
Uses Cognitive Behavioral Therapy to teach kids and teens how their thoughts, feelings, and behaviors are connectedPlayers work to pick up sets of 1, 2, and 3 cards, acting out the fun situations on the setsExtremely easy to learn and put into practice. A game can be played in 15-20 minutesGreat for school counselors, therapists, and other professionals who work with children on anxiety, anger, depression, and coping skillsFor 2-4 players, ages 7-18
The Name That Cake Bridal Shower Game Sheets provide plenty of fun at parties. Everyone gets a sheet and tries to match the clues provided with the type of cake that they describe. This wedding shower game is a lot of fun and makes a great prelude to cake-tasting session. You get 50 sheets in each spiral-bound book, so everyone at your party can play. The answers are included in the notebook. Show your support for the bride-to-be with these cute and entertaining game sheets.
Bridal Game Sheets, 50-Pack, Name That Cake:Cake-themed game is ideal for bridal showersMatch the description of a cake with its nameClever clues to keep your guests smilingBridal game contains 1 spiral-bound tablet with 50 identical game sheetsAnswers includedImported
Mindfulness Matters teaches and engages children and teens in critical mindfulness skills. Players learn different mindfulness techniques and how to apply them in their everyday lives. Game play is cooperative to enhance social skills. Adults are encouraged to join in responding and demonstrating appropriate answers. Both action cards and reflections build skills and increase understanding. Cards can also be used individually to practice mindfulness, or alternately in a competitive game. Includes 58 cards, instructions, and tips for success. Game can be played in 15-25 minutes.
Mindfulness strategies are useful for combating stress, anger, worry and increasing focus.Teaches and engages children and teens in critical mindfulness skills.Cooperative game play to enhance social skills.Ages 9-18. For 2-4 players.
Being a super hero means facing challenges with a can-do attitude! In this game you will train to be a super hero by performing unexpected feats of skill! At any time you may be called upon to put your training to the test by battling the villainous Green Goblin! Have fun and discover all the new things you can do!
Marvel I Can Do That! Hero Training Game:Age Range: 4 years and upIncludes: 1 portal, 2 portal stands, 1 Cosmic Cube, 1 Green Goblin, 1 Green Goblin base, 1 Spider-Man's web, 1 Captain America's shield, 1 Thor's hammer, 1 Captain Marvel's energy ball, 45 cards, instructions
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