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Build as many 3, 4, and 5 letter words as you can in 60
Encourages children to practice word building as they combine beginning letters and blends with word
Features handheld size, simple operation, immediate feedback and volume
Challenges children with three skill
Fun for ages 5+
Encourage children to practice word-building skills with this handheld game. 3 skill levels challenge you to build as many 3, 4, and 5 letter words as possible in 60 seconds. Requires 3 AA batteries, not included.
Encourages practice of operations (add/subtract or multiply/divide) and early algebraic skills related to equations and the commutative
Offers a 60-second timed mode and a low-pressure untimed mode, plus 3 levels of
Reinforces arts of the equation through color-coded screen
Provides positive, corrective feedback-both visual and
Ideal for ages 6+; Durable, triangle-shaped unit with volume control measures
Build number fact fluency with this electronic flash card. Practice addition, subtraction, multiplication, and division and get corrective feedback. Offers 60-second timed mode, untimed mode, and 3 levels of difficulty.
Boost multiplication fluency (numbers 0-12) with this fast-paced handheld flash card game by answering as many math problems as you can in 60
The multiplication master electronic flash card Feartures vertical problem format, 2 Skill levels, timed/untimed modes plus fun sound
Requires 3 AAA batteries, not
Measures 4.5" in diameter
Ideal for ages 7+
Target tricky times tables with a fun hand held game. Answer as many problems as you can in 60 seconds. Features a vertical problem format, 2 skill levels, with timed and untimed modes and sound effects. Requires 3 AAA batteries, not included.
Target the most important skills for kindergarten with this portable, handheld
Boost alphabet and early number
Match upper and lowercase letters, fill in missing letters or numbers in a sequence, and pair up numeric
Requires 3 AA batteries, not
Ideal for ages 3+
Get kids ready for kindergarten. This portable, handheld game boosts alphabet and early number skills. Match uppercase and lowercase letters, fill in the missing letter or digit in a sequence, and pair up number values.
Number fact fluency
Freshen up on early algebraic
3 levels of difficulty
Response buzzers let students easily buzz when they have an
Actively engage students with "game-show" style
A perfect tool for quieter students - buzzers are loud enough to get the attention of the
Four distinctly different, attention-getting sounds enable teachers to clearly identify who buzzed in
Ideal for ages 3+
Game show buzzers let you turn any lesson into a game and get students actively engaged as you assess them. Four different colors and fun sounds include a horn honx, boxing bell, doorbell and "boing" sound. Buzzers also enable students to work on their own while allowing them to signal to a teacher when they need help. Buzzers require three AAA batteries (sold separately) and are designed for children ages 3 and up.
Set of 4 buzzers each with a unique, real world,
Promote active learning by incorporating student involvement in instructional
Sounds mimic real-world objects that light up: siren, game-show buzzer, laser, and
Requires 2 AAA batteries, not
Engage visual, auditory, and kinesthetic learners with these Lights and Sounds Buzzers. Sounds mimic real-world objects—a siren, game-show buzzer, laser and "charge!" These buzzers are a great way to boost student response during any class activity or game.
Fast-paced electronic math and money value
Encourage kids to practice simple
Features flash-card game format with beginning and advanced levels, audio feedback, and volume
Requires 3 AAA batteries, not
Kids practice simple addition and coin values as they race against the clock with this fast-paced game. Game has a flash-card format with beginning and advance levels, audio feedback, and volume control. Requires 3 AAA batteries, not included.
Talking, interactive cash register with four built-in learning
Features a built-in scanner, scale, lights, sounds, voice messages, and coin
73-piece set helps children practice early math and money skills through pretend
Includes actual-size play money (coins and bills), credit cards, and coupon
Great for ages 5+
4 fun games in one
Teach the alphabet, letter recognition, beginning sounds, CVC word building, and early
Support language development and creative thinking with imaginative
Set includes 42 plastic letter-shaped cookies, 45 double-sided cards, 2 spinners, plastic storage jar, and activity
Fun for ages 3+
Teach the ABCs, letter recognition, beginning sounds, CVC word building, and early vocabulary with 4 games in one. Includes 45 double-sided cards, 2 spinners, and 42 lowercase alphabet cookies. 2-4 players. From the Manufacturer Goodie Games ABC Cookies. Who can resist these goodies. Reinforces the alphabet, letter recognition, beginning sounds, C-V-C word building and early vocabulary. Resealable jar holds full lowercase alphabet and extra high-frequency letters. Supports emerging readers visually with picture cues, color-coded red vowels and colorful card borders. Includes 45 double-sided cards, 2 spinners, and 42 alphabet cookies measuring approximately 2". Guide provides 4 different games. For 2–4 players. Grades PreK+.
<p>Your child can build number fluency in little time with the Learning Resources Minute Math Electronic Flash Card. It is a triangle-shaped unit that adds excitement to math learning, and its vibrant color is sure to attract your kid. This math flash card develops practice operation like addition, subtraction, multiplication and division. It also strengthens algebraic skills like equation and commutative property. It has three difficult levels and timed modes for testing your child skills efficiently. This learning toy guides your kid with both visual and audio feedback. It requires 3AAA batteries for operation.</p>
Learning Resources Minute Math Electronic Flash Card:Age Range: 6 years and upMath flash card is for up to 1-5 playersEncourages the practice of operations and early algebraic skills related to equations and the commutative propertyOffers a 60-second timed mode and a low-pressure, un-timed mode, plus 3 levels of difficultyReinforces arts of the equation through color-coded screen framesLearning toy provides positive, corrective feedback, both visually and audiblyDurable, triangle-shaped unit with volume controlMeasures 5.5"HRequires 3 AAA batteries (not included)
This hedgehog lost his quills and only your little ones can help him get them back! Spike is a fine motor skills toy that helps kids build hand muscles and fine motor skills development as they replace the chunky, peg-shaped “quills” within the holes that dot the smiling hedgehog’s back. The learning doesn't end there—Spike's colorful quills also lend themselves well to lessons in counting, sorting, and color identification skills. Kids can arrange quills by warm or cool colors, work on sequences and patterns by alternating colors, or count the quills with numbers printed on this fine motor toy for toddlers. Once playtime is over, the hedgehog is a snap to clean up—each piece is made of plastic that can be easily wiped clean, and the quills stow snugly inside the hedgehog body.
FINE MOTOR GAMES FOR KIDS: Build fine motor skills with chunky, peg-shaped pieces that fit to the back of this friendly hedgehogDEVELOP: Colorful quills help kids build color recognition, sorting, and counting skills through fine motor skill gamesTOYS FOR TODDLERS: Now fine motor intrinsic toys come with easy to grasp pieces that are just the right size for little toddler and preschool hands to hold. Fine motor set includes 2-piece hedgehog about 6” in diameter, 12 quills, and activity guideEASY STORAGE: When playtime over the quills easily fit in the HedgehogEducational toys for 18 months+
Build your maze, and then use the coding cards to create a step-by-step path for the Programmable Robot Mouse. Program the sequence of steps, and then watch the mouse race to find the cheese! This deluxe set includes 30 double-sided coding cards, 10 double-sided Activity Cards, cheese wedge, and Activity Guide to provide the perfect hands-on introduction to coding concepts. Create endless maze path possibilities with 16 maze grids, 22 maze walls, and 3 tunnels. Add multiple players with the Programmable Robot Mouse (LER 2841), sold separately. Mouse lights up, makes sounds, and features 2 speeds. Mouse measures 4"L and requires 3 AAA batteries (not included).
Learning Resources Robot Mouse STEM Activity Set:Age Range: 4 years and upProgram the mouse with easy push-button controls to follow your created maze and find the cheeseMouse lights up with sounds2 speeds are perfect for tabletop or floor playPart of the STEM line of activity sets that help students experience STEM through hands-on activities and experiments while challenging them to think critically, solve problems effectively and acquire the skills needed to enter STEM-related fields30 double-sided coding cards, 10 double-sided activity cards, cheese wedge and activity guide16 maze grids, 22 maze walls and 3 tunnelsAdd multiple players with the Programmable Robot Mouse (LER 2841), sold separatelyMouse measures 4"LRequires 3 AAA batteries (not included)Model# LER2831
Children can target tricky times tables with this Multiplication Master Electronic Flash Card, a game that teaches important math skills. They can play just the questions they want or select them all as they try to answer as many problems as they can in 60 seconds. There is also an untimed mode so kids can concentrate on getting it right and two different skill levels that kids can progress through. This electronic learning toy presents all problems in an easy-to-follow vertical format. It is fun and easy to use and has cool sound effects to facilitate learning. This toy requires three AAA batteries, which are not included.
Vertical format is easy to see to prevent reading errors2 levels of difficulty let children continue at their own pace to encourage usePerfect for practicing and reinforcing multiplication skillsBattery-operated design requires 3 AAA batteries (sold separately)For children ages 7 and above
The Learning Resources Word Whiz Electronic Flash Card device challenges kids to build as many three-, four- and five-letter words as they can in 60 seconds. This innovative system encourages kids to think about words and spelling in a whole new way. It also helps them get more familiar with spelling conventions. The Learning Resource toy has three different skill levels of game play, so kids can continue to learn as they grow.
Encourages children to practice word building as they combine beginning letters and blends with word familiesChallenges children with three skill levelsFeatures handheld size, simple operation, immediate feedback and volume controlMeasures 5"L x 4"HRequires 3 AA batteries, not includedGrades K+
Jack the fully programmable robot mouse is ready to follow commands to teach hands on coding concepts! Create a step by step path for Jack using the 30 double sided coding cards, to provide the perfect introduction to coding concepts. Jack lights up, makes sounds, and features 2 speeds and colorful buttons to match coding cards for easy programing and sequencing. Set includes activity guide. Jack and aslo be used with the STEM Robot Mouse Coding Activity Set, LR3662 for more play options and learning opportunities and fun! Jack measures 4" l and requires 3 AAA batteries.
Learning Resources Robot Mouse:Age Range: 5 years and upUse the pictorial direction coding cards to plan a pathProgram the mouse with easy push-button controls and send him on his way to follow your commandsUse with STEM Robot Mouse Coding Activity Set (LER 2831), sold separatelyPart of the STEM line of activity sets that help students experience STEM through hands-on activities and experiments while challenging them to think critically, solve problems effectively and acquire the skills needed to enter STEM-related fieldsIncludes activity guide
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